Curriculum-Aligned Maths Games

We build the fluency your maths curriculum quietly assumes

Good at maths is built, not born. Maths games aligned to your child’s school curriculum.

Most maths trouble traces back to one quiet gap in the basics that grew: miss number bonds to 10, and 18 + 17 becomes a wall. We close that gap step by step, then give the keen ones room to push further. Games your child plays on their own, with no reward loops or busywork.

2D & 3D Shapes

2D shapes (squares, circles, triangles, rectangles). 3D shapes (cubes, cuboids, pyramids, spheres). Turns and position language. Repeating patterns.

Pattern, Shape, Number

Shape properties (sides, vertices, faces). Lines of symmetry. Comparing 2D and 3D shapes by their properties. More complex repeating patterns. Mixed reasoning puzzles that get progressively harder through five levels.

Why Foundations Matter

Young children love learning

They ask questions constantly: why, how, what happens if? That curiosity is exactly what maths needs.

But maths is also unforgiving about foundations. Research consistently shows that fluency early on predicts later success in secondary school. Miss number bonds to 20, and a year later 28 + 17 becomes a struggle, let alone fractions and long division. The gaps accumulate quietly until maths starts to feel like a wall.

Why We Built It

We couldn’t find one for our own children

We tried. There are maths games out there, but we could not find one we wanted for our own children. Most were noisy, addictive, and disconnected from the school curriculum.

Flashy characters, confetti and coins are not learning. They are attention hooks, mechanics designed to create dopamine traps and keep children clicking. We wanted something built for fluency and strong foundations, aligned with proper learning pathways and the national curriculum. Instead we found ourselves spending hours manually curating activities and filling the gaps ourselves. It was exhausting.

How It Works

Groundwork for busy parents

Strong foundations need to become automatic, and they should not require hours of parental effort. So we built Stemigo Maths for our own children first.

Five to ten minutes, in the car or before dinner, and then back to the real world. What it builds is fluency: the fast, automatic recall that classrooms quietly assume is already there. And for children who want more, there is room to stretch further without a context switch.

No logins, no characters, no confetti, no in-app purchases, and nothing to install. Screen time is a budget, and every family spends it differently. We chose to spend ours on learning and on setting up strong foundations early.

We built it to one test: would we be happy handing it to our own children? We are.

If you have feedback, we’d love to hear from you. Email hello@stemigo.com.

Mike & Tatiana